An innovation in art by the Londoner Antony Gormley.
This British sculptor creates anthropomorphic sculptures using a 3D technology along with a 3D artist focused on uniting a sculptor with the digital technology.
The anthropomorphic representation in real-life scale is based in his own body scanned into 3D. Once the three-dimensional creation is done, he takes on the following step, turning it into a tangible object. If the result is satisfactory to the sculptor, his coworkers begin to reproduce the artwork in scale at his London workshop.